Everyone and everything that made Breeze Client possible — the core team, the community, and the open-source projects working underneath.
Architecture, the module framework, combat systems, GUI rendering and the JavaScript engine. Owns the codebase and ships anti-cheat patches fast.
Cloud config backend, update delivery and the Cloudflare distribution pipeline. Keeps the network side fast and out of sight.
Feature ideas crowdsourced from the community
Finding and documenting what breaks
Skins designed by players
JavaScript modules shared by users
Checking bypasses across servers
Drop-in server loadouts
The base modding API for Minecraft 26.2 and 1.21.11. Breeze Client is a Fabric mod, so Fabric API supplies the hooks, events and lifecycle callbacks that make safe game modification possible. Apache 2.0.
A bytecode injection framework that alters Minecraft internals at runtime without touching source files. Every module hooking player tick, rendering or network logic goes through Mixin. MIT.
Low-level Java bindings for OpenGL, OpenAL and GLFW. Breeze's render overlay and custom GUI talk to LWJGL directly for maximum speed. Ships with Minecraft; BSD 3-Clause.
Some internal Minecraft libraries and mappings (via Yarn/Intermediary) support module development. Breeze Client is a game modification and needs a legitimate copy of Minecraft Java Edition.
Runs the Breeze scripting engine, letting JavaScript modules call into the Breeze API and read game state live. UPL 1.0 and MIT.
Every Discord member, forum poster and regular user who filed reports, pitched features and pushed the client forward faster than the dev team could alone. You built this too.
The closed alpha and beta crews who ran every pre-release build on live servers and flagged edge cases before launch. Each crash report and stack trace made the stable release possible.
The YouTubers and streamers whose showcases, tutorials and honest reviews introduced Breeze Client to thousands of new players and fed back valuable UX notes.
The wider Fabric modding ecosystem — mod authors, Mixin contributors and the Yarn mappings team — whose shared tooling and knowledge made Breeze Client buildable.